Top 10 Best CS:GO Skin Gambling Sites in 2021 | CSGOWeb.net
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LEARN FROM OTHER DEVS. Do microtransactions right. People will still purchase crates with only cosmetic items.
I compare a lot of decisions of this game to CSGO. As a long time CSGO player, I fell into the love for weapon skins like many other players do. I have spent sick amounts of money on crates, keys, skins, and also sold lots of skins and made some money. There is no such thing as pay to win in CSGO..... Just because I have a 200 USD skin for my AWP (Sniper in CS) and the enemy does not, means NOTHING. However, people like me and many others will spend their hard earned money in hopes that they can receive a rare skin in the game. Valve has sold an estimated value of $211,713,935 (as of 8/5/16, i couldnt find a current stat) worth of CSGO skins. Valve recieves 10 percent of every skin sold on their market, and even benefits from gambling sites because it makes people buy keys, or skins to then gamble with (even though valve does not support theses sites and has made efforts to eliminate gambling via their in game items.) Here is a rough example of how much money valve makes off of 1 skin in 1 day being sold on their market: field-tested AK-47 Redline Value: average $14 Number sold in 24 hours Sep22-23: 556 556 AK skins valued at $14 sold in one hour = $7,784 $7,784 x .10 (valves percentage) $778.4 In just a month this number would make about $24,130.4 And this is 1 skin out of 690+ (not including knives or gloves) at 1 of 5 wear ratings (example skin is a "Field Tested). So that means there are 690 different skins, with 5 different wear pattern ranges, and if you really wanna dive deep into the CSGO skin market there are even different pattern chances for skins that make them worth more money. So valve makes TONS without needing Pay to win features. To put this into a little bit of a larger perspective if valve sold every skin they have ever had unboxed by their communtiy on their market for the average value of the skins (as listed above total value is $211,713,935 as of 8/5/16) they would recieve 10 percent of the sales which totals out to be.... $211,712,935 x .10 = a WHOPPING $21,171,293.50 Keep in mind this number is totally realistic and actually probably low due to the amount of skins that have been added/unboxed since 2016 and the exploding popularity of skins due to both trading/gambling sites, and youtube channels like Anomally where he unboxes 1000s of cases all the time. In addition to this, most skins in counter strike are sold over and over and over and over..... you get the point. Its a money printing machine for Valve. It isnt easy to compare this single game to call of duty because activision only realeases their revenue for mircotransactions included altogether with all of their games, and all of blizzards microtransactions as well. This post has probably ran on too long for most people to read... Hope i didnt go to off topic, but I dont see why Activision is so blind... People will still buy your stupid supply drops if they include cosmetic items only. And im sorry, but if you are one of the people who cry about unrealistic weapon camos and things not looking real or them like a childish camo or skin..... Id rather that than having to pay for a weapon locked behind a crate and I think most would agree. EDIT: thank you for the silver award. Never received any before. Thought most people wouldn’t like this post due to it comparing cod to CS. EDIT 2: I’m tired of beating a dead horse about cosmetic items in loot crates. So here it is... This post is not talking about cosmetic items only in crates in a negative manner. It is directly talking about pay to win features: guns, operators, perks, attachments, stat changing variants, etc being a bad thing. If you don’t agree with cosmetic items in crates, make a post for it. If you think it’s immoral, get ready for real life. I have personally never played a game where cosmetic items for sale in a crate or not in a crate ruined the game. And if you lost a bunch of money trying to obtain a cosmetic item you wanted... too bad. That was your choice. People need to learn to control their impulses and have some self control.
Imagine if there was one desk that all stories could cross so that, at 4am, a media plan could be decided upon and disseminated where all news outlets coordinated to set the goalposts of debate and hyper focused on specific issues to drive a narrative to control how you vote and how you spend money; where Internet shills were given marching orders in tandem to what was shown on television, printed in newspapers and spread throughout articles on the World Wide Web. https://i.imgur.com/Elnci0M.png In the past, we had Operation Mockingbird, where the program was supremely confident that it could control stories around the world, even in instructions to cover up any story about a possible “Yeti” sighting, should it turn out they were real. https://i.imgur.com/121LXqy.png If, in 1959, the government was confident in its ability to control a story about a Yeti, then what is their level of confidence in controlling stories, today? https://i.imgur.com/jQFVYew.png https://i.imgur.com/ZKMYGJj.png In fact, we have a recent example of a situation similar to the Yeti. When Bill Clinton and Loretta Lynch met on the TARMAC to spike the Hillary email investigation, the FBI was so confident it wasn’t them, that their entire focus was finding the leaker, starting with searching within the local PD. We have documentation that demonstrates the state of mind of the confidence the upper levels of the FBI have when dealing with the media. https://i.imgur.com/IbjDOkI.png https://i.imgur.com/NH86ozU.png The marriage between mainstream media and government is a literal one and this arrangement is perfectly legal. https://i.imgur.com/OAd4vpf.png But, this problem extends far beyond politics; the private sector, the scientific community, even advice forums are shilled heavily. People are paid to cause anxiety, recommend people break up and otherwise sow depression and nervousness. This is due to a correlating force that employs “systems psychodynamics”, focusing on “tension centered” strategies to create “organizational paradoxes” by targeting people’s basic assumptions about the world around them to create division and provide distraction. https://i.imgur.com/6OEWYFN.png https://i.imgur.com/iG4sdD4.png https://i.imgur.com/e89Rx6B.png https://i.imgur.com/uotm9Cg.png https://i.imgur.com/74wt9tD.png In this day and age, it is even easier to manage these concepts and push a controlled narrative from a central figure than it has ever been. Allen & Co is a “boutique investment firm” that managed the merger between Disney and Fox and operates as an overseeing force for nearly all media and Internet shill armies, while having it’s fingers in sports, social media, video games, health insurance, etc. https://i.imgur.com/zlpBh3c.png https://i.imgur.com/e5ZvFFJ.png Former director of the CIA and Paul Brennan’s former superior George Tenet, holds the reigns of Allen & Co. The cast of characters involves a lot of the usual suspects. https://i.imgur.com/3OlrX7G.png
In 1973, Allen & Company bought a stake in Columbia Pictures. When the business was sold in 1982 to Coca-Cola, it netted a significant profit. Since then, Herbert Allen, Jr. has had a place on Coca-Cola's board of directors. Since its founding in 1982, the Allen & Company Sun Valley Conference has regularly drawn high-profile attendees such as Bill Gates, Warren Buffett, Rupert Murdoch, Barry Diller, Michael Eisner, Oprah Winfrey, Robert Johnson, Andy Grove, Richard Parsons, and Donald Keough. Allen & Co. was one of ten underwriters for the Google initial public offering in 2004. In 2007, Allen was sole advisor to Activision in its $18 billion merger with Vivendi Games. In 2011, the New York Mets hired Allen & Co. to sell a minority stake of the team. That deal later fell apart. In November 2013, Allen & Co. was one of seven underwriters on the initial public offering of Twitter. Allen & Co. was the adviser of Facebook in its $19 billion acquisition of WhatsApp in February 2014. In 2015, Allen & Co. was the advisor to Time Warner in its $80 billion 2015 merger with Charter Communications, AOL in its acquisition by Verizon, Centene Corporation in its $6.8 billion acquisition of Health Net, and eBay in its separation from PayPal. In 2016, Allen & Co was the lead advisor to Time Warner in its $108 billion acquisition by AT&T, LinkedIn for its merger talks with Microsoft, Walmart in its $3.3 billion purchase of Jet.com, and Verizon in its $4.8 billion acquisition of Yahoo!. In 2017, Allen & Co. was the advisor to Chewy.com in PetSmart’s $3.35 billion purchase of the online retailer.
Previous conference guests have included Bill and Melinda Gates, Warren and Susan Buffett, Tony Blair, Google founders Larry Page and Sergey Brin, Allen alumnus and former Philippine Senator Mar Roxas, Google Chairman Eric Schmidt, Quicken Loans Founder & Chairman Dan Gilbert, Yahoo! co-founder Jerry Yang, financier George Soros, Facebook founder Mark Zuckerberg, Media Mogul Rupert Murdoch, eBay CEO Meg Whitman, BET founder Robert Johnson, Time Warner Chairman Richard Parsons, Nike founder and chairman Phil Knight, Dell founder and CEO Michael Dell, NBA player LeBron James, Professor and Entrepreneur Sebastian Thrun, Governor Chris Christie, entertainer Dan Chandler, Katharine Graham of The Washington Post, Diane Sawyer, InterActiveCorp Chairman Barry Diller, Linkedin co-founder Reid Hoffman, entrepreneur Wences Casares, EXOR and FCA Chairman John Elkann, Sandro Salsano from Salsano Group, and Washington Post CEO Donald E. Graham, Ivanka Trump and Jared Kushner, and Oprah Winfrey.
https://i.imgur.com/VZ0OtFa.png George Tenet, with the reigns of Allen & Co in his hands, is able to single-handedly steer the entire Mockingbird apparatus from cable television to video games to Internet shills from a singular location determining the spectrum of allowable debate. Not only are they able to target people’s conscious psychology, they can target people’s endocrine systems with food and pornography; where people are unaware, on a conscious level, of how their moods and behavior are being manipulated. https://i.imgur.com/mA3MzTB.png
"The problem with George Tenet is that he doesn't seem to care to get his facts straight. He is not meticulous. He is willing to make up stories that suit his purposes and to suppress information that does not." "Sadly but fittingly, 'At the Center of the Storm' is likely to remind us that sometimes what lies at the center of a storm is a deafening silence."
https://i.imgur.com/YHMJnnP.png Tenet joined President-elect Bill Clinton's national security transition team in November 1992. Clinton appointed Tenet Senior Director for Intelligence Programs at the National Security Council, where he served from 1993 to 1995. Tenet was appointed Deputy Director of Central Intelligence in July 1995. Tenet held the position as the DCI from July 1997 to July 2004. Citing "personal reasons," Tenet submitted his resignation to President Bush on June 3, 2004. Tenet said his resignation "was a personal decision and had only one basis—in fact, the well-being of my wonderful family—nothing more and nothing less. In February 2008, he became a managing director at investment bank Allen & Company. https://i.imgur.com/JnGHqOS.png We have the documentation that demonstrates what these people could possibly be doing with all of these tools of manipulation at their fingertips. The term for it is “covert political action” for which all media put before your eyes is used to serve as a veneer… a reality TV show facade of a darker modus operandum. https://i.imgur.com/vZC4D29.png https://www.cia.gov/library/center-for-the-study-of-intelligence/kent-csi/vol36no3/html/v36i3a05p_0001.htm
It is now clear that we are facing an implacable enemy whose avowed objective is world domination by whatever means and at whatever costs. There are no rules in such a game. Hitherto acceptable norms of human conduct do not apply. If the US is to survive, longstanding American concepts of "fair play" must be reconsidered. We must develop effective espionage and counterespionage services and must learn to subvert, sabotage and destroy our enemies by more clever, more sophisticated means than those used against us. It may become necessary that the American people be made acquainted with, understand and support this fundamentally repugnant philosophy.
Intelligence historian Jeffrey T. Richelson says the S.A. has covered a variety of missions. The group, which recently was reorganized, has had about 200 officers, divided among several groups: the Special Operations Group; the Foreign Training Group, which trains foreign police and intelligence officers; the Propaganda and Political Action Group, which handles disinformation; the Computer Operations Group, which handles information warfare; and the Proprietary Management Staff, which manages whatever companies the CIA sets up as covers for the S.A.
…Those operations we inaugurated in the years 1955-7 are still secret, but, for present purposes, I can say all that’s worth saying about them in a few sentences – after, that is, I offer these few words of wisdom. The ‘perfect’ political action operation is, by definition, uneventful. Nothing ‘happens’ in it. It is a continuing arrangement, neither a process nor a series of actions proceeding at a starting point and ending with a conclusion.
CIA FBI NSA Personnel Active in Scientology: https://i.imgur.com/acu2Eti.png When you consider the number of forces that can be contained within a single “political action group” in the form on a “boutique investment firm,” where all sides of political arguments are predetermined by a selected group of actors who have been planted, compromised or leveraged in some way in order to control the way they spin their message. https://i.imgur.com/tU4MD4S.png The evidence of this coordinated effort is overwhelming and the “consensus” that you see on TV, in sports, in Hollywood, in the news and on the Internet is fabricated.
Under the guise of a fake account a posting is made which looks legitimate and is towards the truth is made - but the critical point is that it has a VERY WEAK PREMISE without substantive proof to back the posting. Once this is done then under alternative fake accounts a very strong position in your favour is slowly introduced over the life of the posting. It is IMPERATIVE that both sides are initially presented, so the uninformed reader cannot determine which side is the truth. As postings and replies are made the stronger 'evidence' or disinformation in your favour is slowly 'seeded in.' Thus the uninformed reader will most likely develop the same position as you, and if their position is against you their opposition to your posting will be most likely dropped. However in some cases where the forum members are highly educated and can counter your disinformation with real facts and linked postings, you can then 'abort' the consensus cracking by initiating a 'forum slide.'
When you find yourself feeling like common sense and common courtesy aren’t as common as they ought to be, it is because there is a massive psychological operation controlled from the top down to ensure that as many people as possible are caught in a “tension based” mental loop that is inflicted on them by people acting with purpose to achieve goals that are not in the interest of the general population, but a method of operating in secret and corrupt manner without consequences. Notice that Jeffrey Katzenberg, of Disney, who is intertwined with Allen & Co funds the Young Turks. He is the perfect example of the relationship between media and politics.
Katzenberg has also been involved in politics. With his active support of Hillary Clinton and Barack Obama, he was called "one of Hollywood's premier political kingmakers and one of the Democratic Party's top national fundraisers."
Last week, former DreamWorks Animation CEO Jeffrey Katzenberg’s new mobile entertainment company WndrCo was part of a $20 million funding round in TYT Network, which oversees 30 news and commentary shows covering politics, pop culture, sports and more. This includes the flagship “The Young Turks” program that streams live on YouTube every day. Other investors in the round included venture capital firms Greycroft Partners, E.ventures and 3L Capital, which led the round. This brings total funding for Young Turks to $24 million.
Hollywood activism long has been depicted as a club controlled by a handful of powerful white men: Katzenberg, Spielberg, Lear, David Geffen, Haim Saban and Bob Iger are the names most often mentioned. But a new generation of power brokers is ascendant, including J.J. Abrams and his wife, Katie McGrath, cited for their personal donations and bundling skills; Shonda Rhimes, who held a get-out-the-vote rally at USC's Galen Center on Sept. 28 that drew 10,000 people; CAA's Darnell Strom, who has hosted events for Nevada congresswoman Jacky Rosen and Arizona congresswoman Kyrsten Sinema; and former Spotify executive Troy Carter, who held three fundraisers for Maryland gubernatorial candidate Ben Jealous (Carter also was a fundraiser for President Obama).
Viacom, after splitting off from Les Moonves Les Moonves ' CBS , still holds Paramount Pictures, and that movie studio in December agreed to acquire DreamWorks SKG, the creative shop founded by the Hollywood triumvirate of Steven Spielberg, David Geffen and Jeffrey Katzenberg (a former exec at The Walt Disney Co.). DreamWorks Animation had been spun off into a separate company. Now it's time for Freston to make back some money--and who better to do a little business with than George Soros? The billionaire financier leads a consortium of Soros Strategic Partners LP and Dune Entertainment II LLC, which together are buying the DreamWorks library--a collection of 59 flicks, including Saving Private Ryan, Gladiator, and American Beauty.
This is the first iteration of a new Newbie Guide to Investing in CSGO, covering most basic issues. Some subjects are in the work and will be added at a later date. Before we start, THIS is a fantastic overview of CSGO Market History (until April 2019) and a must-have, including timeframes for regular and operation drops, many important events and lots of useful info, made by steamfrag
Which items can be invested in?
Introductionary Note: Discontinued consumables (cases, stickers and basically all containers) are better items for long term investment than non-consumables, since consumables get deleted from the market when used, thus reducing their quantity over time, unlike skins which are only deleted if a user gets banned or if the skins are used in trade-up contracts. Specific skins/knives/gloves could be profitable to invest and to hold long term, if you know exactly what you are doing. But generally skins are better suited for frequent trading and not long term investing, or if you want skins to play with and more or less hold their value with some potential to go up in price. As an example, Here is a video from TDM HeyJesus from last year explaining what I mean. If you are more interested in trading with others, nice knives and gloves, etc. and not mid/long term investing, visit /GlobalOffensiveTrade
Discontinued Cases: You could buy 3 cent cases (or less, depending on your currency from steam market, or 1 to 2 cents from cashout sites) when they get discontinued from the active drop pool and are moved to rare drops. This usually happens when a new case is released, the oldest case from active drop pool moves to rare drops. Active drop pool usually consists of 5 cases. Be aware that cases with high volume on market will take a very long time to rise in price. You could also invest in cases at a later time, for instance after few years of being 3 cents, lower quantities on market and upwards price trend, you could jump in or even at an earlier stage when they are still as active drop but anticipated to be the next case to move to rare drops, if you're in it for the very long haul, and if you can get the cases for extremely cheap prices in bulk (1 cent or less). Some cases are much older and/or rarer than others and therefore cost more, for example Operation Bravo case. Sometimes unexpected things happen with cases, for instance Valve decided to make the Hydra Case a rare drop as soon as Operation Hydra ended, even though most people were expecting the Hydra Case to become a common drop after end of the operation and to become 3 cents for a long time. Instead, they went up in price very quickly and very high. So if you invested in hydra cases during the end of operation for 10 cents, you could have made a lot of money by now. But note that the more cases are released, the more options case openers have to chose from. Therefore the rise in price of cases might slow down during time and take longer, as more and more cases are released. This can only be countered by increasing number of players and case openers (natural demand). Last but not least, the popularity and prices of the skins in the cases will influence the price development of discontinued cases (and vice versa).
UPDATE: Lately Valve has done some weird things like dropping a large number of older cases such as Shadow cases, Chroma 2 cases, etc. for non prime accounts. So the old system isn't that reliable anymore
List of all CSGO Cases in Chronological Order:
Case Name
Release Date
Rare or Active Drop
CSGO Weapon Case
14. August 2013
Confirmed Rare
eSports 2013 Case
14. August 2013
Confirmed Rare
Operation Bravo Case
19. September 2013
Confirmed Rare
CSGO Weapon Case 2
08. November 2013
Confirmed Rare
eSports 2013 Winter Case
18. December 2013
Confirmed Rare
Winter Offensive Weapon Case
18. December 2013
Confirmed Rare
CSGO Weapon Case 3
12. February 2014
Confirmed Rare
Operation Phoenix Weapon Case
20. February 2014
Confirmed Rare
Huntsman Weapon Case
01. May 2014
Confirmed Rare
Operation Breakout Weapon Case
01. July 2014
Confirmed Rare
eSports 2014 Summer Case
10. July 2014
Confirmed Rare
Operation Vanguard Weapon Case
11. November 2014
Confirmed Rare
Chroma Case
08. January 2015
Confirmed Rare
Chroma 2 Case
15. April 2015
Confirmed Rare
Falchion Case
26. May 2015
Confirmed Rare
Shadow Case
17. September 2015
Confirmed Rare
Revolver Case
08. December 2015
Confirmed Rare
Operation Wildfire Case
17. February 2016
Confirmed Rare
Chroma 3 Case
20. April 2016
Confirmed Rare
Gamma Case
15. June 2016
Confirmed Rare
Gamma 2 Case
18. August 2016
Confirmed Rare
Glove Case
28. November 2016
Confirmed Rare
Spectrum Case
15. March 2017
Confirmed Rare
Operation Hydra Case
23. May 2017
Confirmed Rare
Spectrum 2 Case
14. September 2017
Active
Clutch Case
15. February 2018
Active
Horizon Case
02. August 2018
Possibly Rare (needs more data)
Danger Zone Case
06. December 2018
Active
Prisma Case
13. March 2019
Active
CS20 Case
18. October 2019
Active
Shattered Web Case
19. November 2019
Active
CSGO Major Stickers and Sticker Capsules: Usually at the end of each Tournament, Valve offers a sticker sale (between 50% and 75% off normal price) in-game store. You could buy stickers and capsules during that sale and either sell shortly after the sale ends, for a small quick profit (not guarantied but happened almost every time till now), or wait longer (usually over a year) for a possibly much larger profit. For instance if you bought Atlanta Legend Capsules 2 years ago, you would have 20x your money as of today! As more tournaments are being held and more stickers are released, it is difficult for most stickers to distinguish themselves among the huge mass of other stickers. Only invest and hold on to stickers that you think are promising. The profit from stickers depends on how nice they look, how popular they are, how well the teams perform in the future and how many people invested in them (basically a combination of all these factors). Sometimes teams disband, players quit or become successful, teams/players get banned, etc. which sometimes drive up the price of the related stickers.
Operation Pass: Sold by Valve in-game in order to get access to an operation. After the operation, all it does is give you access to a coin which you can display (which some players like to collect). You can buy passes during operation (or possibly during a sale of the pass at the end of the operation) then hold on to them and sell at a later date. There were few exceptional circumstances such as Vanguard pass which sold well as it didn't reach as low a discount as people were expecting and wasn't on sale for a long time, so not many were bought. Furthermore, Valve stopped selling the Vanguard Pass before the operation ended, which caused players who wanted to complete the missions to buy it from the market. Similar things happened to the Wildfire Pass. The Wildfire pass didn't even go on sale which caused its price to tripple in a single day when it got removed, then rose in price even more during time.
Viewer Pass: Introduced with the Katowice 2019 Major, a Viewer Pass was a purchasable in-game item which gave purchasers exclusive access to an upgradeable Event Coin, Souvenir Packages, The Major Pick'Em Challenge and Unlimited team graffiti for the duration of the Major. Similar to Operation Pass, all it does now is to give you a collectible coin. The Katowice 2019 Viewer Pass went on sale for 50% for few days during the last days of the major (before the sticker sale!). Some people bought them at 50% off but some people were expecting it to become even cheaper during the sticker sale (75% off), which didn't happen, instead it got removed, thus causing those investors to panic buy. I expect that Valve will use the Viewer Pass System in the next majors too (speculative opinion), as it was probably a big financial success and a lot of passes were sold in addition to a lot of major stickers.
Souvenir Packages: Drops in matches during majors. Research the different packages and their skins. Cobblestone is the most desirable due to the very desired and expensive Souvenir Dragon Lore. Also Cobblestone was removed from the map pool and replaced by Dust 2 in April 2018 and was not available in London 2018 and Katowice 2019 majors, thus increasing its price even more. Recently Vertigo replaced Cobblestone in March 2019. During the tournaments, the supply of souvenir packages will obviously be the highest, but also the interest in them is the highest. Try to buy them as cheap as possible and simply wait. Generating profit with souvenir packages might be a very slow process depending on the souvenir packages you have and the volume which was dropped in the majors. Note: as of Katowice 2019 major, only Viewer Pass owners were eligable to receive Souvenir Packages and Souvenir Packages no longer dropped during matches, but Pass owners could chose a match of their choice and get the Souvenir Package for it. This caused an equilibrium in prices, since most people chose the popular new 2018 Nuke and Inferno packages and the Overpass Package, causing their quantities to be much higher than other less popular packages in the major.
Sticker Capsules 1 and 2 and Community Sticker Capsule: These capsules were common drop for a long time, opened with sticker capsule keys and pretty much worthless (just like cheap cases), then they got discontinued and rose to high prices reaching a peak in May 2016. Probably with a June 2016 patch, they became rare drops which increased their quantity and crashed their prices (combined with the inevitable crash after the crown foil hype). However, after an initial crash they slowly rose in price again and sticker capsule 2 is at its all time high right now (as of May 2019). I assume its also just a hype correlated to the now second Crown Foil sticker hype which could crash back again. At these price levels, invest very cautiously. Also look at specific stickers in these capsules, such as Flammable foil, headhunter, crown foil, etc. At the right prices, these might be interesting items.
Gift Packages: Around christmas time Valve sold gift packages for $1. If you open a gift package on a server, it awards a random player a random regular skin drop. In the past players who opened the most packages were displayed on a leader-board in the beginning of every game of every Valve NA CSGO server. This has been exploited for advertising. In 2013, people didn't anticipate that the Gift Packages are limited to the Winter months and in the following year, CSGO exploded in popularity. This multiplied the price of these packages until they were sold again in 2014. In 2014, many people expected the same thing to happen, so the supply of Gift Packages increased. CSGO exploded again, but this time the price of gift packages increased much more because gambling sites started to boom and they competed for advertising. Fast forwards, Valve eventually removed the leaderboard feature a long time ago. For a long time gift packages were even below the in-game price. Recently though (since around end of 2018) the supply seams to dry up slowly and the price is climbing again (this time probably due to natural demand from people who actually just want to gift). We can see a similar trend with pallet of presents (which gives up to nine people in the user's match a random item). There is also the Audience Participation Parcel which drops up to 25 gifts randomly to viewers, but this item hasn't done anything interesting price wise yet.
Skins from Cases: Unlikely to be more profitable than consumables and it is more risky, unless you really know what you're doing. Sometimes Valve changes the design or details of a skin, which could also affect the prices. Also nerfs and buffs for a specific weapon tend to change the prices of skins for that gun (depending on how severe the buff/nerf is), for instance the AUG skins experienced a rise in price after Valve lowered the price (in game!) to $3.150 in Oct. 2018 and pro players used the AUG in the major. Skins which are used as trade up fodder tend to go up in price, whenever a new case or collection is released. There are a lot of other factors which determine the price development of skins which can't be all covered here
Skins from Collections Exclusive to Operations: skins which only drop during operations tend to rise when the operations end. However, the more operations they have been through, the higher the total supply on market and thus the longer it usually takes for them to go up in price during the breaks between operations. The following collections were dropped during the last 3 Operations (Bloodhound, Wildfire and Hydra). Operation Hydra was the last operation we had and it did end on November 13, 2017, which is more than a year ago! Note that these skins only dropped for those who owned the operation pass for the operation. Those who didn't own the pass, got their drops from the regular active collections.
The Cache Collection
The Chop Shop Collection
The Cobblestone Collection
The Gods and Monsters Collection
The Overpass Collection
The Rising Sun Collection
The Danger Zone Collection: the Danger Zone Collection was basically just one skin, the MP5 Lab Rats. Players could get the skin by reaching Prime Status after CSGO went F2P in December 2018. The skin was available for a few weeks. A lot of the CSGO playerbase got the skin, which makes it a questionable investment since there are probably a LOT out there and the gun/skin isn't that popular. Could be a long term investment nonetheless, if you start to see quantities lowering over time and some stable price action.
Skins from Inactive or Retired Collections: The following collections are either inactive for now or completely retired. But some of them could be reintroduced in the future.
The Assault Collection
The Aztec Collection
The Baggage Collection
The Dust Collection
The Inferno Collection (The Old One)
The Militia Collection
The Mirage Collection
The Nuke Collection (The Old One)
The Office Collection
The Vertigo Collection
Skins from Active Collections: The following collections are current active collections which drop skins in-game. Usually It is not recommanded to invest in any active collections (though some old skins which are suitable as fodder for certain trade-ups see occasional spikes whenever new cases and collections are released). Also the new Nuke and Inferno Collections are popular and people use skins from them to trade-up to better skins of these collections.
The 2018 Inferno Collection
The 2018 Nuke Collection
The Bank Collection
The Dust 2 Collection
The Italy Collection
The Lake Collection
The Safehouse Collection
The Train Collection
Knives: If you know what you're doing and are familiar with patterns, etc. you can make some profit. But as mentioned knives are better suited for frequent trading and simply as play skins, even though some knives like the Butterfly Knife experienced significant price rise in the past, it is usually not a good idea to use knives as investment items. For instance the same amount of money you paid for a knife 3 years ago spent in specific stickers, would have generated much more profit in the same timeframe.
Gloves: see knives
Graffitis: Since Valve offered free graffiti for the duration of the major (since Katowice 2019 major and now in Berlin 2019 major), but none for sale, it is an option to invest in all previous major graffitis. The quantities for some old team graffitis could go down significantly and thus increase the price (which it has already done).
CSGO Keys: CSGO keys have a fixed price in game of $2.50 and are used as currency amoung traders, and of course to open cases. Investing in keys is pointless, unless you want to park your money, or trade or cashout, or unless you can buy keys at a cheaper rate than one normally could (currency issues). There is a special situation going on with the Hydra key which crashed significantly in price after the Operation Hydra Case became a rare drop and became an expensive case. There are different opinions as how the Hydra Key price will develop in the future. Some say it will crash even more, some say it will more or less stablize at the current price levels (1 Euro), others even invest in it right now and say the price will go up again, as soon as the old supply is dried out. For this guide, I remain neutral and leave it up to you to make up your own mind about this specific key. Note: currently this key is not accepted by most traders. There are other keys tied to expensive cases such as Winter Offensive keys which are also not accepted by many traders, though they are low in supply and thus still hold a stable price on market.
IMPORTANT KEY UPDATE: Valve made newly bought keys in shop non marketable and non tradable as of Nov. 2019. Older existing keys are not affected and can still be traded and listed on steam market. Read more herehttps://blog.counter-strike.net/index.php/2019/10/26113/
Dual Berettas Retribution (removed due to artist ban)
P90 Desert Warfare (removed due to artist ban)
CZ75-Auto Poison Dart (removed due to artist ban)
MAC-10 Curse (removed due to artist ban)
USP-S Orion (removed due to artist ban)
Note: Some skins were banned from a case, but can be traded up to with trade-up contracts
Banned/Removed Stickers:
Sticker Howling Dawn (removed due to copyright violation)
Sticker King on the Field (removed due to artist ban)
Sticker Winged Defuser (removed due to artist ban)
Sticker Harp of War (Holo) (removed due to artist ban)
Removed and Reintroduced Stickers: there were a lot of other old stickers which were offered in the in-game shop of Valve and which were discontinued in the past and went up in price really high, but were reintroduced in 2016 to the in-game shop and remained there till today as random coupon offers, which caused their price crash back to around 1 Euro for normal stickers (more for the holos/foils). These sticker were the community series stickers (1,2,3,4 and 5) and the Halloween 2014 series. It is an option to buy these stickers in-game whenever you get a coupon offer and hope that some day they will be removed again, but this is a gamble. Also since these were available for a fixed price for so long in the shop, some investors might have had the same idea and stocked up on them. And the quantities might be too high for significant gains in the future. Also most of them aren't that popular anymore.
Current in-game Coupon Offers: each player has a coupon offer section with 4 slots with some items (sticker capsules, music kits, pin capsules, single stickers) offered. You could buy these items in-game and hold with the idea that at some point some of these items might get removed, but this is a gamble and impossible to predict and pretty much dead money until something happens. Note that whenever you buy an item from this section, the slot which you bought the item gets automatically refilled with another offer. This was not always the case. In the past after you bought all your 4 offers, you had to wait for new offers. But Valve always comes up with new ideas to make bank.
StatTrak™ Swap Tool: these tools are sold as a 2-pack in-game for a fixed price. People bought this, used one and sold the other one on the market. For the longest time these tools were around 10 cents on steam market which is quite a big difference to what they logically should be (half the price you pay in game). Recently they have gone up in price and reached that level. So right now, its pointless to do anything with them. If they ever go back down to those previous lows, you might want to consider them if you can get them very cheap. But keep in mind that there is max. cap of what they can rise up to obviously, and that there are better investment options out there
Other ways to profit on the market than long/mid term investing
Flipping Items in Coupon Section from in-game Store: You could buy stickers, sticker capsules, pins capsules and music kits when you get a coupon offer in-game. Check the price on steam market and if the price you pay in-game + steam tax is still lower than the lowest steam market price, then simply buy in-game and instantly sell on steam market for few cents quick profit. Mostly there is no or just a few cents to be made, but sometimes some offers give you better instant profit. Note: with the introduction of the EZ4ENCE music kits, Valve added a "new releases" category, which enabled users to buy as many of these music kits as they wanted as long as these were sold in this category. This means that potential investors could have stocked up on these items.
Trade-up Contracts: Determine if a certain skin can be traded up to profitably (consider Steam tax). If so, buy the lower level skins (either through buy orders at steam market, external cashout sites, or trading sites), and sell the traded-up skin on the market until it becomes unprofitable. This is already being done by bots and many other users. Note that the float value of the traded-up-to weapon is a function of the average float value of the traded-up-from skins. For more information and good trade-up contracts, visit the youtube channel of TDM Heyzeus. But remember that whenever a video is posted, a lot of people copy and paste the trade-ups shown in the videos making them unprofitable instantly, so it might be wise to revisit older trade-ups or come up with your own trade-up ideas. Use the trade-up calculator of csgo exchange to double check. Remember to switch the formula to calculate odds to new theory "based on outcome" (the old theory was incorrect).
Wide Daily Seasonality: Some items peak every day at around noon and tank after midnight (EST). If the difference tends to offset the Steam tax (15%), it can be taken advantage of. Usually, this requires a large volume to be reasonably profitable. If you engage in this technique, keep in mind that there is a scalability limit for the profitability.
Expansion and Contraction: After a popular game/operation/case/tournament/Steam-sale/market-bug is introduced, players try to dump their items on the market to buy whatever is hot. At the same time, buyers tend to also go for what's hot. Old investment supplies increase, and demand lessens. It is usually wise to do the opposite of the general market behavior and buy on these market crashes. When you want to sell something, it's usually best to wait until the market has fully recovered. Further, during some crashes, it might be better to wait until the end to buy-in as many investors try to buy in early.
Tournament Sticker Capsule Opening Arbitrage: During a period of time of some Major sticker sales, it was profitable to buy capsules from the market, open them, and then resell the stickers on the market (in the average case). Examine the EV carefully.
Wide Bid/Ask Spreads: take advantage if the daily bid/ask spread is larger than the Valve tax. Buy commodities that are being demanded at a much lower price than they are being listed at, then sell them back. Don't do this en masse before an expected downturn.
Grinding Weekly Drops: When a new case is released it can be worthwhile to accumulate in-game time in order to get the new highly-priced case.
Hunting for sub-variations of items: Some items on various markets have specific sub-patterns/properties that are more valuable than the usual ones (ex., 5-7 Case Hardened blue pattern and other desired knive patterns, specific signature Souvenir Packages, skins with expensive stickers, etc.) and they are sometimes undervalued (especially during market downturns).
Currency Arbitrage: If a particular conversion is highly skewed and Valve's adjustment is slow, it can become profitable for users in a certain country to buy items in the store or Community Market and resell them off the community market to another country. Note that using VPN to fake your place of residency is against Valve TOS and bannable
Listing High, Hoping for a Market Bug: List items for a higher price than their market value and hope that a Steam bug will occur where sellers temporarily won't be able to create new listings, while buyers can still buy the items, or hope that someone decides to buy heavily in one of your items and buys a lot at once
FAQ
How many items can I hold in my inventory? Officially, 1000. You can list excess items on the steam market (for high unrealistic prices) and basically use the steam market as extra space. Note that the price of your listed items on market + your steam wallet cannot exceed $2000 at any given time. You can increase the number of items in your inventory and the amount of steam wallet money through some tricks. It is however recommanded that instead you simply make extra accounts and prepare them for usage as extra space and as storage accounts, if you need more space. How much is the Tax/Fee on Steam Community Market? Approx. 13%-15% total for most. Here is one in Euro by donbernie and Here is one for items under $1 by HwanZike Yes, if you want to make Gaben really happy, sell for 3 cents and give him 2 What are some real-money marketplaces for CSGO items? Use all external sites at your own risk
www.bitskins.com (UPDATE: Bitskins seams to have new owners since Oct 2019, though still unknown who they are and how the site will develop from here)
I've personally used skinbaron and skinbay and had no problems so far. There are others out there like cs deals. Update (Oct 2019): I used Bitskins before they changed ownership in Oct. 2019. I am waiting to see who the new owners are (still unknown) and how the site develops, before using them again. Also note that the most popular one, OPSkins was BANNED by Valve in 2018. Do not use OPSkins if you want to cash out from or cash in to Steam anymore. Their so called VGO Skins aren't actual CSGO skins, even though they look similar. Update (Oct. 2019): OPSkins apparently made a comeback with a P2P system without using Bots. Proceed with caution, because Valve basically sent them a cease and desist letter in the past letting them know that they aren't allowed to be associated with CSGO and use any intellectual property of Valve on their websites at all anymore. What is the most efficient way to cash out? Sell the items directly at Bitskins, Skinbaron or another trustworthy site. Depending on the items, this can take a while. As an alternative you can exchange your investments into liquid items (popular skins for frequently used weapons, certain knives, case keys, sticker keys, nametags etc. - spend some time to determine which item gives you the best rate) and sell those liquid items on external cashout sites. The latter method will increase the speed at which you get money but will lose you a larger percentage. Keep in mind that BitSkins/Skinbaron take a percentage (5% to 15%), Paypal takes a percentage (~2%), and that the item values on external sites (real money value) are always lower than in the Steam Community Market. Also, every transaction on the Steam Community Market takes away 15% already. Occasionally the items on external sites are so cheap compared to SCM that it becomes worth it to sell them on SCM instead, buy keys from the in-game store, and then sell those keys on external sites again. When selling on SCM it almost always is correct to sell with an order that's higher than the highest buy order and higher than the lowest sell order if the lowest sell order is lower than recent trends display. What is the most efficient way to buy in? Buy items (not necessarily CSGO only) from trustworthy external cashout sites or from highly reputable sellers with high cash rep if they offer a better deal (you can find some on /GlobalOffensiveTrade) and sell the items on the Steam Community Market. Spend some time to determine which item gives you the best discount compared to Steam Market Price. Be aware that some items such as souvenir skins, certain Stattrak knives, etc. might have a very high discount, but are very very hard to resell back on steam market, avoid these items and stick to popular items. There is a reason why they have such a high discount. Also be aware that some items might be manipulated on steam market, thus showing a very high discount on 3rd party sites when compared, avoid these items and check their market history to be sure. http://csgo.steamanalyst.com/hotdeals is one of the tools that can help you with good deals, or the deals section at BitSkins. The general rule is also the cheaper the items, the higher the possible discount. For instance you could buy very cheap stickers for sometimes 50% off, and resell on steam market. But the downside is that it takes a lot of time and effort than a single expensive item, but gives you more steam wallet money at the end. Make sure that after steam tax, you always get more money than if you deposit the money directly to Steam, otherwise this whole process becomes completely pointless. What are the case opening odds?
Normal
StatTrak
Knives and Gloves
0.26%
0.026%
Covert
0.64%
0.064%
Classified
3.20%
0.32%
Restricted
15.98%
1.598%
Mil-Spec
79.92%
7.992%
Why did item X increase/decrease in price? Possible reasons: CS:GO updates/balance changes/game changes/market changes (e.g., Tradeup Contract), new cases/operations (both short-term, due to opening frenzies, and long-term, due to increased supplies of skins), a famous streameyoutuber hypes an item, someone tries to manipulate the market, a AAA game is released, a tournament is taking place (CS:GO, DOta 2 etc.), a Steam-sale like Summer sale is going on, a market-bug is ongoing, the ingame drop rate was increased/decreased, legal issues about things related to the CSGO market (e.g., betting/gambling), etc. If I create a new Steam account, how do I transfer items to that account? How long does this take? Create a new account, log in (via the thick client), set up your profile, enable Steam Guard, wait 15 days, and transfer the items to the account from your main (double check that it is your account). If you intend to use the thin client (e.g., via Chrome), make sure that you log in from there as well because Steam will impose a 7 day trade restriction on your account when you attempt to create a new transaction from a new device (a device meaning a new browser). Also, if you do not have mobile authentication enabled on the alt account, there will be a 3 day delay for trades. You can use the same phone number & email address for many Steam accounts. Also, Gmail forwards emails addressed to your account even if dots (.) are added in between the username characters of your email address. If I create a new Steam account, how do I use the Community Market? How long does this take? Same steps as above, but you need to purchase a game that costs at least $5 or deposit $5 into your Steam wallet (and wait a month) before being able to use the Community Market. Keep in mind that using a new payment method will trigger a weeklong community market cooldown on your account. After buying a CSGO item from the Steam Community Market, how long do I have to wait until I can sell/trade it? They are sellable immediately on the Market. You need to wait 7 days until you can trade them to another account. Note that items from some other games, have the 7 days cool down both for trading AND steam market (like Rust). How do buy orders work? When you place a buy order, the market first looks for all the cheapest items that can fulfill your order. Then the oldest listing (i.e. the seller who has waited the longest) is selected and purchased. If the items are listed in multiple currencies, the amounts are first converted into your currency before being selected (i.e. a 0.03 RUB listing has no priority over a 0.03 USD listing). If multiple buy orders satisfy a new market listing, the oldest matching buy order will be selected. It used to be different in the past, but was changed in 2017. How do I create multiple listings at once on Steam Market? You could use one the addons listed in the "useful sites and tools" section of this guide down below. The current most secure way (since no external extensions are used) is a solution suggested by u/soldture . Simply copy this link: https://steamcommunity.com/market/multisell?appid=730&contextid=2&items[]=Falchion%20Case Change Falchion%20Case to your desired item name. This solution only works with commodity items. This also works with other games (you have to change the appid and replace it with the appid of that game, for instance Rust is 440. Item X hyped and is going to moon. Should I Buy? Usually parabolic moves are followed by a crash (not always but most of the time). It is almost never a good idea to buy when something is mooning because of a video, some news, manipulation, mass hysteria and hype or whatever else. Buy the rumour, sell the news. Item X is crashing hard. The Market is crashing. I am shaking and panicking. Should I Sell? Stay calm, take a deep breath and find out what is really going on and what you really think about it. As an example: there was a huge panic when gambling sites were being banned. Many people panicked and sold their items for ridiculously low prices. People were telling eachother that the skin market will crash and never recover if there is no gambling and the world is going to end. And here we are in 2019, and almost everything (including skins) is at its all time high. However, sometimes you just need to sell fast. Let's say you have a skin from a collection which was inactive for a long time, making the prices of the skins go very high, and then suddenly the collection became active again for whatever reason. Or Gaben officially tells us that he is going to do something crazy with the market which will inevitably crash everything. In that case yes, sell fast (just an example)
Useful sites and tools
Use all external sites, tools and addons at your own risk, some are risky to use, some old and not updated
Credits Helicobacter: FAQ 2.0 (huge shoutout, copied a lot of stuff from this FAQ, sometimes word by word) Steamfrag: Very useful graphs and market data Disclaimer:The information offered here is not financial advice. We, the mod team, are just a bunch of gamers and hobby investors. Do your own due dilligence before investing any real money in to a game and do it at your own risk! Use all external links, sites, tools, addons, etc. at your own risk! Any information in this thread may be outdated at any given time. You should be mentally prepared to lose everything invested in virtual items. Valve could change the rules affecting the market anytime. Third party cashout and trading sites and their BOTS could be banned anytime. External events such as successful lawsuits against Valve, new state laws, new country laws, etc. could also affect the market anytime by forcing Valve to take measures (for instance case opening is now restricted in Belgium and Netherlands, OPSkins got banned, Gambling sites were banned, etc.). Also note that all of your items legally belong to Valve, even if you paid for them. Suggestions and potential corrections to this guide are always welcomed and will be added if necessary and approved by the mod team. I will try to keep this guide updated. Last updated: Nov. 2019
[Discussion] How BitSkins is fucking up their users
[Discussion]
How BitSkins is fucking up their users
I have recently put up 800 USD in items on BitSkins, specifically on September 27th right before the announcement of the shutting down/ transfer of ownership, the reason for me doing that was to get my self a new CPU as my CPU is underperforming with my system and I am incapable of doing simple tasks. Sold my skins for a relatively low price as I wanted the money fast. The next morning I wake up to a balance of 770 USD - all the sale taxes. And see BitSkins post about shutting down skin trading, try to withdraw, thinking I was safe and am greeted to a wonderful message, that I have deposited funds recently and I will not be able to withdraw until October 18th. Just because I deposited FUCKING $5 to buy a few rust skins the day before. I asked the support about this wonderful new system they've implemented and as they stated the site is shutting down in 14 days and I can only withdraw in 20 days how am I going to get my money, here's the response 2 days later Hi, you will be able to withdraw the funds via bitskins.com/wallet at or after the specified date.
SUPPORT INQUIRY -- STEAM ID 76561198100798738 Name: ***** **** Message: I've heard that bitskins is closing its doors in 2 weeks, but I have $800 in skins I am trying to cash out, but it's not allowing me to withdraw and telling me I will have to wait til 10/18/19 due to a recent deposit is there any way to withdraw faster?
No fucking explanation about the shutting down, no explanation about anything I asked for. It's now October 5th, They have a transfer of ownership, I have sat with 770$ on my Bitskins wallet ended-up gambling 70$ away because I couldn't resist the urge, the support gave me no response the PayPal withdraw page says wait time up to 30 DAYS. I see people complaining in a chat with no response from mods/ admins. For a platform that makes 5%-15% (old) from every sale on the website and is the biggest selling platform in CSGO, this is outrageous, I Was given 0 warning about the first 21-day hold, then the approximate 30day withdraw system setup. Literally no shits given about the community/Users.
Can't play the game in the Netherlands/ explained/ solution to the problem
Hi, my name is jacket, also known as Melon on steam. and as you probably may or may not know, Kurtzspel is not avaible for download in the Netherlands, or Belgium, when you visit the store page, it says " This item is currently unavailable in your region ". why is this, you may ask? why is kurtzspel unavaiable in the Netherlands? it has to do with the Dutch laws, more specifically, the Dutch gambling laws. when I visited the store page of kurtzspel, I saw that the product is unavaiable in my region, but when I activated a VPN, and set it to Germany, I was able to view the store page, well, why not use a VPN you ask? because you are not allowed to use a VPN, according to the SSA, you are not allowed to use VPN services on steam for whatever reason, doing so may get your account locked permanently* by browsing trough some steam discussions, and the internet, I found out some information regarding the laws, but basically, there was one piece of information that I find the most valueable: Netherlands Gaming Authority has come out with a standard to differentiate loot boxes between gaming and gambling.
Netherlands Gaming Authority studied the loot boxes and the ability to trade the items outside the game to other players.
Loot boxes where the content is not transferable are not illegal (therefore, are seen as gaming).
Loot boxes where the content is transferable are illegal (and a seen as gambling).
what this basically means is that if the game has lootboxes with items that can be sold or traded between players, it can be seen as gambling, and thus illegal, and if the game has lootboxes with lootboxes that drop items that can not be sold, or traded between gaming, it can be seen as not gambling, and thus legal. kurtzspel offers players the ability to open supplyboxes**, which can be bought with euro's or USD dollars. I assume that the items dropped from the supplybox can be sold, or traded between players, and thus it can be seen as gambling, and thus it is illegal. I am going to talk a bit about other games that offer lootboxes, but can be played. overwatch*** and league of legends are games that offer lootboxes, these lootboxes will drop skin items for champions/heroes, they do not alter gameplay, and are not neccesary to be bought to get a gameplay advantage. these skins can not be transfered or sold, and are thus legal. moving on to games made by valve,the owners of steam, we have dota2, counterstrike global offensive, and team fortress 2. a while ago, valve had to disable trading and uncrating capsules for counterstrike****, this is because the contents dropped from the capsules can be transfered between players, and sold on the steam community market, there are also online sites that offer the ability to sell counter strike skins for straight cash, with a 5-10% commision. counter strike skins have a market value, sometimes reaching values of over 1400 euros, like the AWP dragon lore*****, this could encourage players to test their luck, and start uncrating capsules, in the hope to get a expensive item. team fortress features cases and crates, which may drop cosmetics, most of the time these cosmetics will be common drops, costing only 10-20 cents, however, there are also more expensive hats called unusuals, these cosmetics are rare, as they only have a 1% drop rate, while they carry a particle effect. some unusuals cost around 10-20$, because they are either ugly hats, or have a bad effect, or both, but some more nice looking hats with a nice effect can quickly go up to 200$, up to 1 200.00$****** because counter strike skins, dota2 skins and team fortress skins/cosmetics were able to be transfered between accounts, and also sold for straight cash, the dutch gaming authority saw this as illegal, valve had to restrict trading and unboxing, in order to comply with the demands of the Dutch gaming authority. right now, valve has re-enabeled trading, but still restricts the action of uncrating capsules in counter strike. during that time, counter strike, dota, and team fortress have all been playable, the only thing being restricted being the ability to uncrate lootboxes. people in the Netherlands are unable to uncrate lootboxes in team fortress 2, counter strike, and dota2, but people in other countries can. back to kurtzspel, the main reason why kurtzspel seems to be banned in the Netherlands seem to be the issues with lootboxes, but I had a solution in mind. what if kurtzspel restricts loot boxes, just in the Netherlands. by doing so, all four parties will benefit from it. the Dutch gaming authority would allow it, because there are no lootboxes involved, so, no gambling. valve (aka steam) would benefit from this, because they take cuts from sales, and a 5% cut on steam community market sales, this would mean more money for valve. the devs would benefit from this, because they would get more players, and since kurtzspel is free, this would also mean that those Dutch players are free advertisement, by having more players, the game will get noticed, Dutch players may reccomend the game, which leads to more players from other countries, more people playing the game, more people buying stuff from the game, or the steam community market, which means more money. and the player, the player would be able to just play the game, maybe buy some in game items, or items from the steam community market, because those don't count as gambling. but what about the future? what about adults that want to open lootboxes in kurtzspel? not every Dutch player is a minor, right?. right now, with the Dutch gaming authority, it would be hard to say, but for a future solution, I could see identity verification being a solution, Dutch residents that are over the age of 18 could submit verification, and the devs could allow said Dutch resident to open lootboxes. you may be thinking, screw the Netherlands, they are a small country, will it really impact the game? yes, the Netherlands, believe it or not, also has a lot of gamers, gamers that spend their money on games, but are unable to, because they can't acces the game. -Thanks for reading, it has been a pleasure making this post. sources: https://steamcommunity.com/discussions/forum/1/350544272218413826/ * https://steamcommunity.com/market/listings/844870/Advanced%20Supply%20Box%20%28Costume%29 ** https://us.shop.battle.net/en-us/product/overwatch-loot-box *** https://www.polygon.com/2018/7/12/17565720/csgo-loot-boxes-netherlands-belgium-steam-trading-marketplace **** https://blog.counter-strike.net/index.php/2018/07/20618/ **** https://steamcommunity.com/market/listings/730/AWP%20%7C%20Dragon%20Lore%20%28Field-Tested%29 ***** https://marketplace.tf/browse/tf2?squality=5 ****** https://www.polygon.com/2018/6/20/17484060/valve-csgo-dota-2-trading-blocked-netherlands https://www.reddit.com/KurtzPel/comments/cbsv0s/cant_play_in_the_netherlands/ https://steamcommunity.com/app/844870/discussions/0/1648791520854601078/?l https://steamcommunity.com/app/844870/discussions/0/1649918058735814180/?l https://steamcommunity.com/app/440/discussions/0/1743346190282006361/ https://dutchgamesassociation.nl/news/loot-boxes-netherlands-gaming-authoritys-findings/ https://www.extremetech.com/extreme/267994-the-netherlands-declares-some-loot-boxes-illegal-warns-developers-to-modify-them https://www.pcgamer.com/csgo-and-dota-2-trading-disabled-in-the-netherlands-after-loot-box-crackdown/
[Discussion] Would you guys like an "AMA" post where I share some knowledge/info with you?
I've been around for ~4 years and have cleared 6 figures trading. I'd be happy to help answer questions or offer advice, if it's wanted. I'm pretty much done trading items now, as I've gone balls deep into crypto. I started with ~$50 and got to where I am now. Along the way, I have learned how to make money in a large number of niches. If interested, I can share the whole story and answer questions "live". Lemme know! Edit 1: Fk it, let's do it live. Go ahead and throw some questions at me and I'll respond as I can. Edit 2: My story I started off small, compared to most. In fact, my pinned tweet is of my 1st sale - a single awp asiimov! Hah always makes me laugh to look back at that. Anyway, I build that first bit of money up to around $200 and got scammed... friend impersonator got me. Lost everything, back to $0. I bought back in with like $150 or so, and tried again. This time, I researched all the scam methods I could. I'd learned my lesson. Moving on, I slowly built up that $150 to around $1 or 2k in about a year. I grinded hard. I lived on csgo lounge and live trade servers. I focused on vanilla, simple guns that were priced a little bit lower than normal. I looked for 1 - 2 k profit deals at first. That got me from the $150 to the ~$500 range. At this point, I knew I needed to make better use of my cash, so I started trading knives mainly. I became THE expert on m9 slaughters and made a killing on them. While it took months (maybe 6) to go $150 -> $500, I went from $500 to $1k in a fraction of the time. That's where I learned about patterned items. I could buy a knife off market or lounge or wherever and resell it for more by focusing on the diamond or the angels on it. My eyes were dollar signs. Fast forward another year, I got the $5k range and cashed out completely. Along the way going from $1k to $5k, I became THE expert on Karambit Fades. I got to where I could find the exact difference between a true and a fake 90/10, which resulted in some massive profits at times. It took a solid year, but that was my transition to the $5k range. At that point, I started focusing more on my family. Trading took a LOT of time away and I wanted to be with my family more. I cashed out everything and enjoyed the profits. I even went to Vegas and played in one of the smaller WSOP events (where I lost my ass haha). I didn't care, it was fun. I enjoyed a trip I'd never had been able to take and I got more time with my family. After about 6 months to a year, an old contact reached out to me. Apparently, we had done a trade and I had made some sort of positive impression on him. He felt he could trust me. He knew I was out of the game, but he pulled me back in with a crazy offer. He was starting to buy from gambling sites directly and wanted me to help him move inventory. I would buy in at a very, very low % and resell for about 15 - 20% profit. The plan was to do this 3 times a week, for as long as we could. I was intrigued... and almost passed. But I scraped together $2k and did it. The catch here was I could only buy using crypto currency, like Bitcoin. I had NO knowledge wtf this was about, so I was very hesistant. I'm not a risky person, but I saw the opportunity, so I went for it. I figured it out, and was a sort of "early adopter" for the Btc -> CSGO skins scene, because of this setup with my friend. Anyway, after about 2 or 3 months of this, I went from $2k to about $12k. I was blown away. But as is the case with most good things, it had to come to an end. Valve began banning gambling sites, and my money tree disappeared. At this point, I wanted to see if I could keep things moving and grow the fund more. I was focused on making real money, for the gamily now, not little money for side trips. Been there, done that. I realized I needed to get into the "god tier" market and began communicating with the one and only ROFLM0NSTER . I owe him a lot, as he took me under his wing and helped me grow from the $12k range to where I ended up now. Year 3 basically was me going from $12k to ~$25k trading Dlores, karambit sapphires, etc. I used csgo exchange to contact old owners of items, make them great offers, then sell to collectors for what I paid + some negotiated %. I met loads of guys I looked up to. I can't tell you how amazing it was to start casually talking to cAre, st4ck, Rofl, Ibuypower, idn, etc. THAT was worth way, way more than any $ I made honestly. Reminds me of that line from logic's song - "Funny how your idols can turn into your brethern". Year 4, I kicked off with one of my biggest trades ever - the #1 Souvenir Dragin Lore FN. I bought for around $25k in items, and sold in HOURS for around $37.5k. That was unreal. By the end of the year, I'd cleared the $100k mark. I cashed out a lot along the way and did a lot with it. That list includes:
Started a new business (haircuts!)
took fam to disney land
Spent $5k on a new pc rig
Took a trip to Niagra Falls
Put money for kids future education
After All that, I had maybe $10 or $20k left, which i chose to put into the crypto scene. I bought into a new currency called ETHEREUM around the $100 mark, and sold at the $350 mark. That single moment was the LARGEST profit I'd ever made, with the least amount of effort, ever! Doesn't always go that way, but this time it did. Since then, I've spent the majority of my free time focusing on crypto and forsee me continuing to do so going forward. That's it! That's my story, time for Q&A Edit 3: Some of my tips for success:
1. If you plan on being around a while, DONT BE A DICK.
I mean, it's really that simple. People want to trade with people they like. I can't tell you how many times I've overpaid just because I was dealing with someone I liked and trusted. And I know others did the same for me too.
2. Remeber who helped you get where you are.
I'm a large donor with multiple sites, and it's not always because I'm "flexing" or whatever. It's because those guys helped me make money. Exchange and metjm especially - those sites were both game changers for me.
3. Don't get caught up in the money.
I traded on the side, part time. I had a family in that time, finished college and a masters, worked full time, and started a side business. These things are all what make you well-rounded. Don't get focused on the $ so much that you miss what life is all about.
4. Demand that you're compensated for your time.
As I mentioned before, I got to meet a lot of "celebrities" as I was coming up. But sometimes, a well known person will still make you bad offers or try to get you to do work for them for "free". There came a time when I had to put my foot down, and not help others unless I was being fairly compensated. For example, one big trader asked for my help obtaining something he could not get. The owner had blocked him and didn't want to deal with him. I got it for him, spending around $3k of my own money to get it. When it came time to trade with my collector, he got angry that I had spent $3k instead of the $2.9k that he wanted to spend (which was not possible). He was so upset, he refused to compensate me anything... for spending $100 more than he wanted... to obtain something important to him... when he was worth $200k or more easily... THAT is the person I never wanted to become.
Here’s a list of trades to not accept to not get scammed :)
Someone wants to prove your items are real.
This is a common one which can be done many ways. All TF2 items are ‘real’ except for maybe duped items. Don’t trust the person trying to trade you on whether your items are legit or not.
Someone wants a Valve/Steam admin to moderate it.
Steam admins don’t get involved in personal trade, period. If anyone claims to be an Admin, don’t trust them.
Someone wants you to advertise their site.
This one is relatively new and pretty easy to fall for. Basically, someone adds you and asks if you want to advertise their gambling site. They say they’ll pay you by making you win gambles. They can choose winners for their gambles, but you usually can’t get your items back from the site. They keep your items.
A Middleman
The Steam trading system is steam’s one and only trading system. It supports 2 people and is nearly always perfectly safe. Anyone claiming it isn’t so and that you need a third party for anything is lying to try and steal your items.
(Outdated) Clone Items
Always be sure to check the items you’re receiving. A couple months back, people were making games that looked like TF2 and CSGO on the steam page. With these they made items which looked like golden frying pans, unusual, etc. They used these to trade with people and since these items were worthless, they lost their items. TLDR: Don’t trade with anyone unless your absolutely sure that you’re receiving the thing you want and it’s from a trusted source. Don’t do the trade if there’s no items on their side UNLESS it’s a trusted site like marketplace.tf, TF2WH, or other popular sites. Tell me if I should add any other scam methods, and stay safe :) Edit: by BaronWalrus1 and Sgt_Po If your backpack is worth valuable and you are not a trader, you will get lots of friend requests from people asking if your items are for sale. These people are more often than not looking to scam you. To them you have at least a couple valuable items and little experience trading making you an easy scam target. Be sure to check their steamrep or rep.tf and look for any trade related bans.
What you need to know about the newcomer that took the top spot on Blocktivity.info
With the latest development update, the release of the block-explorer and today making waves by topping the chart on Blocktivity I thought it would be time to give this thread a refresh. So here we go with (almost) Everything you need to know about WAX:
What is Worldwide Asset eXchange?
WAX, in a nutshell, is a platform for decentralized exchanges. More in depth, a blockchain capable of hosting different marketplaces, effortlessly run by users, as decentralized exchanges. Why decentralized? The lack of security, transparency, and efficiency that centralized exchanges have demonstrated has brought about a strong demand for decentralized exchanges. And these continue to evolve.
How is WAX different from other projects like Etherdelta or IDEX?
Where most other decentralized exchanges, if not all, are expensive, slow and limited to the blockchain upon which they are running, WAX facilitates cross-platform trades with a block time of 500ms at almost no cost. WAX is an EOS variant that interlinks with other blockchains, so it doesn't matter if the asset you want to trade exists on another blockchain (e.g., Ethereum, NEO or EOS) or even the real world, as long as the blockchain or asset gets linked to WAX.But the main distinction lies in it's target audience. Where almost all currently available platforms are aimed at people already in crypto, WAX is (successfully) targeting the mass market. Where other platforms require it's users to facilitate all trades in crypto, WAX offers a payment gateway, currently through OPSkins, and tries to make all transactions as convenient as possible. Resulting in the millions of daily transactions we can witness today.
Wait, isn’t WAX just a gaming token?
No, the company behind WAX is OPSkins, so their platform is the first that will ultimately migrate to WAX. In the past months, they announced dozens of partnerships with blockchain-based games. Since people in crypto seem to have a short attention span, earlier partnerships get overlooked. Besides game partnerships, WAX has also partnered with Xsolla, Trust Wallet, Nexo, Decentraland, SALT, Robot Cache, Kyber Network, Bancor, Coinomi, ImToken, GIFTO and a lot more. So even right now there are more options besides buying items on OPSkins for WAX.
But WAX is an ERC20!?
Yes, that is right. Currently, WAX is an ERC20 token. And this token will remain in circulation even after the blockchain release later this year. With the release of the WAX Blockchain, every holder of WAX will receive the WAX protocol coin in addition to the Ethereum bridging token. Afterward, for every new Blockchain that gets linked to WAX, holders will receive a new airdrop of the specific bridging token. So there will be one coin for the WAX platform, and several other bridging tokens respectively existing on their mother chain (like the WAX ERC20 on Ethereum) that can be used for payment and are needed to ‘transfer’ assets between Blockchains. These token will be airdropped to WAX holders with every blockchain that gets added to the network, like EOS and NEO.
Is the video gaming market to be taken seriously?
Yes, definitely. Entertainment is a huge factor in the economy of our daily lives. Those sectors are what decides on success or failure of new technology. What porn was for storage mediums like DVD and Blu-Ray, video gaming has a high chance to become for crypto in terms of bringing about mass consumer adoption. In 2017, just the skin trading market had a turnover of $50 billion, this market alone is gigantic compared to many markets targeted by other projects.Check out the combined value of traded items daily over here. And this is basically just one dApp running on WAX. WAX enables developers to do far more than implementing item trading; for example, it can be used as the whole backbone of microtransactions in mobile games. WAX will not only allow developers to run their games on WAX but facilitate cross-border fiat transactions within a game through crypto without the gamer even realizing he is using cryptocurrencies.
But even if you don’t take the gaming market serious…
WAX has far more use cases than just being the backbone of a whole new entertainment industry. Being a decentralized exchange without transaction cost working in almost real time, trading on WAX is not limited to gaming assets. A tokenized asset is likely to gain added value compared to the same untokenized asset because of the improved security, increased speed, and reduced costs of the related transactions. Anything that is digital or can be tokenized, and that is basically anything that can be uniquely identified, can be traded on WAX... including the possibility of trading cryptocurrencies themselves and a whole lot more.
So how big is the future market WAX is aiming for?
The $50 billion video gaming sector is just the first step. We live in the era of digitalization; newspapers vanish, movies and series get streamed, more and more books get sold as e and audiobooks, music gets sold as stream or download. Ask yourself, when have you bought your last CD? How did you listen to the newest album of your favorite band for the first time? This market right now grows exponentially, and blockchains offer the solution for a lot of problems in this regard. Every track, book, movie or whatever you can imagine would be a token on a Blockchain like WAX. And with the WAX itself being optimized to enable anyone to host a store it would eliminate a lot of intermediaries which saves all participants a lot of money. What we see right now is just the beginning of where digitization will lead us. Upcoming and spreading technologies like AR, VR and 3D printing are reshaping our daily lives already and will form an entirely new market of assets that WAX is prepared to conquer.
What incentive do parties have to use WAX?
To developers, WAX offers an easy to use blockchain solution and removes the struggle of building a market or payment gateway of their own, saving a lot of development time and funds. Especially enabling cross-border transactions is no easy task to achieve without going through a big payment processor that would take a considerable cut of their revenue. For game developers specifically, WAX offers a number of unique benefits.
WAX is intended as a secondary marketplace. It will provides substantial liquidity to make item trading viable. For new blockchain-based games that seek a broader audience, WAX provides a crucial mechanism for them to reach the masses.
Secondary asset marketplaces improve player retention. Games such as Counter-Strike: Global Offensive (CSGO) have thrived for many years longer than similar offerings largely due to the effect of having a healthy secondary asset market, which gives players an incentive to keep playing a particular game for far longer than they might have otherwise. Direct evidence of this fact can be seen in a recent drop off in CSGO players following changes in the game that restricted the ability of players to instantly trade their in-game items. With the reintroduction of the 7 day trade hold the average player count plummeted over one third, hitting the lowest point in over three years.
Game developers will have more opportunities to monetize with WAX. By running their own secondary markets utilizing the WAX platform, game developers can open up an entirely new and potentially very lucrative revenue stream as players trade items from within their games.
Regardless of the benefits above, it is also worth noting that WAX does not actually need the cooperation of game developers for secondary markets on WAX to exist. If an item from a game is tradeable, then that item can be tradeable on WAX without any involvement from the game developer. For customers, the most significant advantage is safety. Right now peer-to-peer transactions that are still a necessity for many markets require credit of trust. One party has to either deliver or pay upfront. WAX supersedes the requirement and risk of expensive middlemen services while at the same time speeding up the whole process. Plenty of transactions happen across borders and currencies. WAX makes these transactions effortless for the user and saves both transfer and conversion fees.
Ok, that's all nice, but what do I get out of all this?
WAX is running a dPoS mechanism similar to EOS, but instead of paying BPs, known as Guilds on WAX, through inflation they are paid from commissions.For every transaction happening on WAX, and every sale on a Marketplace, a commission will be paid in form of WAX. This commission will be collected over a certain amount of time and be distributed to us, the token holders, on a regular basis. So with growing adoption revenue and payout will scale. Since the amount of WAX is finite, but the demand for different markets pretty much isn’t, it’s hard to make any long-term price predictions.
Will WAX be limited to hosting marketplaces?
No, WAX will is a fully fledged blockchain, capable of running any dAPP coded for it, either on WAX itself or in side-chains.
What exactly is a Guild and can I start my own?
As mentioned, WAX will be facilitating a delegated-Proof-of-Stake mechanism. Every User with a certain minimum amount of WAX will be eligible to propose a guild and vote up to eight guilds by pledging. These guilds function as BPs and run marketplaces. In return, Guilds receive a fee for processed transactions and a commission on sales. Every guild will be limited to one commodity, game or even just a game server. So there is no one to rule them all, and there will be an always growing demand for new guilds. WAX will start with a maximum of 64 guilds, and new guilds will be introduced gradually in counts of 8 not to outpace user or network growth.
If WAX is an EOS blockchain, is it ripping off EOS?
No, WAX is working with Block.One and is building a variant of EOS. Assuming this would be bad for EOS would be as if one would think the existence of Ubuntu is bad for Linux. WAX is optimized to fit a specific purpose. WAX might be the first EOS variant, but there will be many more. And all those optimizations could, if they are contributing to a better EOS, be taken into EOS base code. So these projects add to a better EOS in general.
What is the current state of the project?
Unlike other projects, the team is pretty careful with what they release to the public, not creating much hype, instead announcing new developments when they are done and not before. What we know is that the project is ahead of schedule. They finished the testnet in Q1, the MVP beta is live, and the new ExpressTrade feature of OPSkins is running on the WAX beta network. WAX partnered with other projects that are eager to go live and/or are in the process of migrating from Ethereum. Currently WAX is performing more than 4 Million daily transactions and will be topping the chart at Blocktivity.These transactions consist of sales on OPSkins, trades between users, new Items being created and dozens of Case Opening and Gambling sites that are facilitating the ExpressTrade API. The live Beta runs at 500ms Blocktime and the testnet achievesup to 1400TP/s with a sustainable average of 400 TP/s.
What is to be expected over the next couple of weeks to months?
Short term, the market development will mainly be focused on the video gaming sector. As soon as the WAX blockchain goes live for first projects, we will see a lot of non-fungible token (NFT) gaming projects that are currently hosted on Ethereum migrating to WAX. This has several reasons with the most obvious being that on Ethereum the execution of gaming related smart contracts is far too slow and costly to make a pleasant gaming experience possible. Beyond that, the integrated payment gateway and trading market facilitate a whole new revenue stream for those game studios. We should see plugins for at least Unity and Unreal (two Unreal Engine based projects already have WAX implemented, The Forge Arena and Terra Virtua) shortly afterward, allowing WAX to become the backbone of a whole new video gaming segment and enabling especially small and indie game developers to generate revenue without having to pay exorbitant amounts of fees for their in-game microtransactions to Google and Apple. In this light, WAX partnering up with a publisher, more significant developer or especially engine studio is highly likely. Robot Cache will be one of the first offspring in this new market segment of decentralized gaming. Right now the highly regulated and centralized Steam platform we all know and mostly love to hate is one of the few viable options for game developers that are not signed by a huge publisher. Here WAX might level the playing field a little. This is one of the reasons why the push against OPSkins by Valve was to be expected but doesn’t change the outlook in the long run.
So what can we expect in the long run?
As mentioned earlier, WAX is a fully functional decentralized exchange that will be used way beyond just video gaming and entertainment. One of the first apparent developments beyond gaming would be crypto trading. The market is in dire need of a genuinely decentralized exchange that is fast, reliable, cheap to use and enables trading of more than just one token class. This is one of the things WAX could facilitate due to its cross blockchain transaction capabilities. With the first true third generation blockchains reaching release state, we will see a lot of activity in the digital asset sector and thus likely see a new wave of entertainment providers taking advantage of decentralization. We are bound to see a decentralized version of almost any big project that impacted society in the past years. Be it Steam, Spotify, Netflix, Audible or Amazon. And a whole lot of entirely new developments. I expect quite a few of these to run or interact with WAX.
Is the team behind WAX legit and capable?
I highly recommend having a look at the impressive track record of the minds behind WAX. I would almost go as far as calling everyone on its own a guarantor for success. But together this is pretty much an all-star team.
William Quigley — Early investor in PayPal, Ethereum, Founder of Tether, CTO of Disney licensing
Jonathan Yantis — Mastercoin and the father of virtual item trading
Malcolm CasSelle — MediaPass, Xfire, and others; early investor in Facebook and Zynga
OPSkins is the market leader in game asset trading already. With more than 100 people working on the project! I deem the possibility of them not achieving their goal pretty slim.
Is the move of Valve against OPSkins a risk for the project?
Valve trying to hinder OPSkins was to be expected, so the move is not that much of a surprise for most. WAX, albeit founded by the heads of OPSkins, is not OPSkins. OPSkins is not going out of business due to this and, even if they were, WAX would persist. As long as developers want their customers to be able to trade items there is only so much Valve can do. With WAX trades will happen as they do now with ExpressTrade, peer to peer. And as you should have realized by now, video gaming assets are just a tiny fraction of what can be traded on a decentralized exchange. Originally I wanted to just updated the old post, unfortunately rules changed and it got deleted for containing an old non-np link. Disclaimer: This is not financial advise. I do not work for WAX. I do hold WAX myself.
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